The company Impaired Solutions Sp. z o.o. participates in the IMPACT_POLAND (2.0) program, in which it will work on a simulator of an infectious hospital operating during an epidemic for the Recipient of Technologies: SimFabric S.A. As part of the simulator, its participant will be able to design an infectious diseases hospital himself or use previously prepared variants of building a hospital and his equipment. After selecting a ready variant or designing the hospital space, the simulation participant will assume the role of the head of the hospital. In the relevant part of the simulation, the participant will have, among others, the following tasks:
The end-user can be any person interested in purchasing and launching such a simulator, and the proposed solution itself belongs to the so-called "Serious games", which, according to the definition, allow the user to acquire knowledge and necessary skills that go beyond the sphere of entertainment.
The IMPACT_Poland project received funding from the Intelligent Development Operational Program 2014 - 2020, Priority Axis II: Support for the environment and the potential of enterprises to conduct R & D & I activity, Activities 2.5 Acceleration programs, Sub-measures 2.5 Acceleration programs, contract number: UDA-POIR.02.05. 00-00-0004 / 18-00.
As an active, pioneering impaired solutions for decades, we deliver across one of the most comprehensive platforms. Delivering:
In 2015, a company called appliedVR created a platform that could be used to “impact chronic pain as well as acute pain and anxiety experiences before, after, and during surgery, child labor, oncology infusions, emergency room procedures, and rehabilitation sessions.” According to appliedVR’s website, since its founding, “appliedVR has delivered scientifically designed and validated digital health solutions to over 30,000 patients in more than 250 hospitals and in 8 countries globally.”
For Jester, appliedVR has made a huge difference. When Jester is overwhelmed by pain, he skips the pain medicine and instead, straps on his VR goggles. He finds that the 3-D technology can “refocus my attention to flying on the Wright’s airplane or looking at animals out on the plains, or looking at farm animals. It takes my attention away from the pain.” In time, Jester taught himself to use his mind (without the technology) to escape his pain for hours at a time.
In fact, Jester claims that virtual reality has done even more than reduce his pain and need for pain medicines. It has also done wonders for his recovery process he says. Jester is now able to move his leg — something doctors told him he would never be able to do. And research backs up Jester’s belief in how VR can hasten recovery. “Research has shown that VR-mediated rehabilitation can speed the pace at which these patients regain physical abilities”.